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Good news, Cyberpunk 2077 update has finally welcomed its long-awaited patch. This patch promises to address significant issues that have been affecting a substantial portion of the player base.
The Chaotic Launch and Subsequent Improvements
We won’t delve into the turbulent history of Cyberpunk 2077‘s launch; chaotic is the word that best describes it. Since then, CD Projekt Red has been working diligently to right the ship. They even rolled out a massive 2.0 update that completely transformed the game. The AI, particularly that of the police, is now much more responsive. However, some bugs persisted, and the studio aims to address them once and for all. Hence, the release of this new patch.
Cyberpunk 2077 Unleashes Its New Update
Even though the Phantom Liberty DLC has been released, it doesn’t mean that CD Projekt is moving on. We know they are currently working on the sequel to Cyberpunk 2077. But that doesn’t mean they’re abandoning the RPG. This new update, version 2.02, is proof of that. Version 2.01 had already brought fixes for the hefty expansion and improvements to the base game. Yet, it wasn’t enough to eradicate all of the game’s technical issues, which is why this new update is necessary.
What’s Changing in Cyberpunk 2077 Update 2.02
This Cyberpunk 2077 2.02 update addresses various issues. In addition to a plethora of bug fixes, it focuses on improving performance and stability and includes some rebalancing for both missions and weapons.
Specific Changes to Cyberpunk 2077: Phantom Liberty
- Adjustment of time limits for vehicle contracts.
- Various fixes for animations, lighting, scenes, visual effects, and more.
- Correction of collision problems that could get you stuck in different locations.
- Starting a new game and selecting the “Advance to Phantom Liberty” option will now properly show simulated quests as completed in the journal.
- Fixed a bug where the Quadra Sport R-7 “Vigilante” wasn’t available for purchase on the Autofixer website in some cases.
- Removed barriers in front of the Dogtown gates that were preventing entry.
- Dex’s body will now appear in the backup dump for saves where the “Advance to Phantom Liberty” option was selected.
- You can now take Jackie’s weapons from El Coyote Cojo’s altar for saves with the “Advance to Phantom Liberty” option.
- Fixed a bug where a temporary message was displayed on Xbox Series X|S instead of an installation error message for Cyberpunk 2077: Phantom Liberty.
- Addicted To Chaos: Fixed a bug where it became impossible to complete the quest if the cache was looted before receiving the message with the code.
- Black Steel in the Hour of Chaos: Fixed a bug where, in certain circumstances, the quest remained active after its failure if you didn’t follow Songbird’s tracks.
- Firestarter: You can no longer disassemble the data shard on stadium security after retrieving it from Hansen’s body, which was blocking quest progression.
- Firestarter: You can now retrieve the Pygargue weapon after siding with Songbird.
- Contract: Paths of Redemption: Fixed a bug where the door to the stadium’s armory could be opened accidentally earlier during Firestarter, causing issues with contract progression and potentially getting you stuck behind the door.
- Hi Ho Silver Lining: Fixed a bug where the objective “Leave Heavy Hearts.” might not be marked as complete after leaving Heavy Hearts.
- I’ve Seen That Face Before Fixed a bug where the objective “Go to the observation point.” might not be marked as complete after reaching the observation point.
- Moving Heat: Fixed a bug where it was impossible to enter the car because it didn’t appear.
- Moving Heat: Fixed a bug where the quest could remain stuck on the objective “Leave with the car.” even after getting into the car and leaving the area.
- Run This Town: Fixed a bug where the Black Sapphire could become inaccessible due to lowered blinds if a fight was triggered in the hall at the end of “You Know My Name.”
- Run This Town: Fixed a bug where it was impossible to meet Mr. Hands at Heavy Hearts because the elevator wasn’t functioning.
- Run This Town: Fixed a bug where the Character menu and fast travel remained locked after disabling Aguilar’s imprint.
- Run This Town: Fixed a bug where the journal incorrectly stated that you needed to complete “Contract: An Espionage in the Jungle” to continue the quest when you actually needed to complete “Contract: Heavy Hearts.”
- Somewhat Damaged: Fixed a bug where the Cerberus didn’t appear before the chase scene in the hallway if you shot a specific location near the Sierra terminal.
- Somewhat Damaged: Removed the attribute test for doors when you were locked in the observation room and adjusted the objective to clearly indicate the need to hide from the Cerberus to progress.
- Spider and the Fly: Fixed a bug where the boss fight against the Chimera might not start.
- The Damned: Fixed a bug where the quest objective disappeared after the encounter at Moth, blocking progress.
- The Killing Moon: Fixed a bug that could trigger the police system when driving to the spaceport.
- Things Done Changed: Fixed a bug where the screen could go black after calling the nurse.
- Tomorrow Never Knows: Fixed a bug where it was impossible to inquire about Misty’s tarot cards after completing “Heroes.”
- New Person, Same Old Mistakes: Fixed a bug where the portal to Bill’s hot dog stand remained closed for some players after the 2.01 update.
- Quests and Open World
- Fixed a bug where the Quadra Type-66 “Wingate” was not visible in the Vehicle Call menu after purchase.
- Johnny will no longer appear when you collect the Trauma Drama reward before completing Act 1.
- The Trauma Team website will now be accessible on V’s computer when the “Killing in the Name” quest is active.
- Beat on the Brat: Arroyo: Fixed a bug where defeating Buck with the Microgenerator cyberware equipped could prevent quest completion.
- Contract: We Have Your Wife: Fixed a bug where approaching the quest area might not trigger the contract.
- Life During Wartime: Fixed a bug where Panam might not get on her bike and ride to the gas station if V mounted their bike before her.
- Path of Glory: V will no longer lie flat after boarding the Navi Delamain.
- The Beast in Me: Fixed a bug where it was impossible to shoot from the vehicle during the race.
- Rebalanced the stats of some weapons based on player feedback.
- The Malorian Arms 3516 has been improved. Its recoil is easier to manage, even with low stamina, and its damage has been increased.
- Iconic weapon blueprints will now disappear once the item is crafted.
- Added missing stats in the tooltip for the monowire.
- Fixed a bug that allowed duplication of junk items.
- Bullets now deal the correct damage when shooting through glass.
- Fixed a bug where level 5 skill shards could be easily obtained at the beginning of the game. Their prices have also been adjusted.
- Disabled quickhacking Bait on enemies stationed at the boundary of a zone they’re not supposed to leave.
- Fixed a bug where the Data Mining perk recovered the base RAM consumption without considering RAM consumption reduction perks, resulting in a greater RAM amount recovered.
- Fixed cases where crowd NPCs could pass through vehicles while walking.
- Fixed a bug where elevators for various quests could stop on the wrong floor if you saved or loaded the game while the elevator was in motion.
- Fixed a bug where V’s first-person hand appearance didn’t update properly after installing or uninstalling cyberware for the arms.
- Giving money to a homeless person will no longer reduce your NCPD wanted level.
Specific Changes for PC Versions of Cyberpunk 2077
- If you select default graphics settings, the game should now choose the appropriate “Quick Preset” based on your hardware and the latest system recommendations.
- Added a mechanism to detect corrupted or incompatible scripts due to outdated mods or file corruption during updates or installation. The game will now display a descriptive error message and close instead of crashing.
Specific Changes for Console Versions of Cyberpunk 2077
- The internal sav.dat buffer size has been increased to 15 MB without increasing the maximum total save size.
- The saving process has been altered so as not to overwrite a save until the data is confirmed as valid. This helps prevent save file corruption when there isn’t enough space available.
- Optimizations, performance improvements, and various crash fixes.
- Fixed a bug that could unlock achievements or trophies if you loaded a save from version 2.0 in version 2.01, even if you didn’t meet the requirements. Note that this fix won’t reset previously unlocked achievements or trophies.
- Fixed a bug where, in certain circumstances, the “Alert – Spotted” message could appear instead of the “Completed” message when your vehicle was scanned or when you connected your personal link.
- Resolved a flickering trash bug that could sometimes be seen when crawling out of the dump in “Playing for Time.”
- Fixed a malfunctioning Johnny effect.
- Resolved a bug where NPCs could appear stretched when affected by explosions or the Wild Strike ability.
- Fixed a bug where map tooltips and apartment rental interaction messages showed an amount twice as high as the actual price.
- The cross-progression system can no longer load saves that exceed the maximum size on consoles to prevent crashes and issues when importing such saves.
- Remastered voiceovers to improve audio quality in German, Simplified Chinese, and Japanese.
This comprehensive update aims to improve the overall gaming experience in Cyberpunk 2077, addressing numerous issues, bugs, and gameplay improvements, while ensuring a smoother experience on all platforms. With these changes, players can look forward to a more enjoyable and stable experience in the futuristic world of Night City.